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Playing the Future
 
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Playing the Future (Paperback)

by Douglas Rushkoff (Author)
2.0 out of 5 stars See all reviews (1 customer review)

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Product details

  • Paperback: 278 pages
  • Publisher: G P Putnam's Sons; 1st Riverhead Trade Pbk. Ed edition (1 Sep 1999)
  • Language English
  • ISBN-10: 1573227641
  • ISBN-13: 978-1573227643
  • Product Dimensions: 20.3 x 13.2 x 1.9 cm
  • Average Customer Review: 2.0 out of 5 stars See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 1,418,907 in Books (See Bestsellers in Books)
    (Publishers and authors: Improve Your Sales)

Product Description

Amazon.co.uk Review
Three years after the original publication of Playing the Future: What We Can Learn from Digital Kids, in 1996, this breathlessly polemical defence of the techno-savvy youth culture of the '90s already reads like a document from another era. Back then, the Internet was still a strange new force, instinctively embraced by kids who'd grown up playing video games, instinctively distrusted by the grown-ups who ran the mainstream media. Standing up for the emergent digital culture--loosely associated with suspicious activities like raves, role-playing games, and piercing--took nerve and optimism.

And Douglas Rushkoff here supplies both in abundance. His argument: contemporary "screenagers," as he calls them, aren't being warped by new technologies, they're adapting to them. Their relationships to play, work, spirituality and politics all reflect the contours of a new world shaped by the liberating logic of digital networks and chaos theory. It's a better world, Rushkoff assures us, and if the grown-ups know what's good for them, they will stop looking askance at the ways of digital youth and start trying to learn from them instead.

Ultimately, Rushkoff seems a lot more interested in making his argument than in making it stick. He flies from one loose logical connection to another--the secret link